For those people who have written to me asking if I'm going to produce a Counter-Strike Source version of Rats!, the answer is.. probably.
I have no time at the moment to even play CSS, or Half-Life 2, but I have bought the game and played with the new editor a little. I have looked
at converting de_rats to CSS. Apart from getting used to the new features of the CSS engine the main task seems to be retexturing the entire map, which may take a while.
To create a fully-fledged CSS version of the map will take even longer but I will probably work on producing a simple conversion first with everything as close to the old version as possible, including the original low-res textures. If I get that done I will see about producing a high-res version, perhaps with more detail and new models etc.
I should stress again that I have almost no time to work on this stuff so even the first conversion is going to take me some time. I will post again here when I've made some progress.
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I'd just like to clarify a few points here:
- I'm not mapping any more. Maybe when Half-Life 2 is released I'll start again but it's not certain. Sorry.
- To those people that write to me asking if they can have the source files for my maps, the answer is NO. I
do not want people modifying the maps that I created. On the other hand, if you want to create a similar map yourself that's
great and I wish you all the best - you'll enjoy it!
- When I created my original mini-map I spent quite a while thinking up possible names for it before I chose "Rats!".
Nowadays people talk about "Rats" maps as any map using the same trick of scaled-up rooms, which is fine. What I DO NOT
appreciate is people taking my naming convention for their own maps and sticking a new number on the end to make it
look like an official sequel (e.g. Rats4) or a new version of one of my maps (e.g. de_rats_2004). That's just theft.
If you create your own map, come up with your own name please!
If you have problems downloading my maps feel free to get in touch. You can still contact me at the address mentioned on the
Contact page.
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I just watched the Half-Life2 gameplay movie that's carried on FilePlanet
and I have to say it's stunning. The facial animation shown in the first segment,
the environment rendering and realistic physics shown in the next part show that their
new game engine is truly remarkable.
The actual HL2 gameplay shown in the rest is at the same time familiar to existing
Half-Life players and full of new ideas. The interactive physics of the environment and the improved AI
appear to replace the need for lots of scripted sequences which should make gameplay less linear. Also,
the more powerful engine allows for expansive outdoor areas which can only open up gameplay further.
This movie shows that the new game has amazing potential for mappers (and mod makers) but at the
same time the fact that the engine allows incredibly detailed and extremely large maps will make
amateur level design even more of a challenge.
If you have the bandwidth to be able to download this 500Mb+ 25 minute QuickTime you can get it
here.
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There's plenty of nice high-res screenshots from Half-Life2 out there now so
I won't bother to reproduce everything here. PlanetHalfLife's new
HL2 pages have everything you should need, as does
HalfLife2.net. Be sure to check-out the
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It's interesting to see the first good-quality in-game shots from Half-Life 2 in
this article on CNN.com. Apparently the release date of the game is September 30
but who'd like to bet it will come out on time?
In this one you can appreciate the quality of the high-poly models and from the
background it's clear that the new game engine at least supports curved surfaces. There's also
a rather dodgy-looking steam effect visible at the top of the screen which is hopefully
just an oversight.
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This shot of Gordon looks like cover or cut-scene art rather than a
game-engine shot but you never know. |
This series of shots of the Alyx character shows the impressive
quality of the facial animation system of the new game. |
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Valve have now formally announced that they are indeed working on Half-Life 2. Not only that
but they intend to show it at the E3 trade fair in L.A. (13-16 May).
Apparently magazines (print and
on-line?) will be authorised to write about it from 28 April. The website of Belgian games magazine
PC Gameplay is already showing this
interesting image from the game as the cover of it's upcoming issue...
Annotated screenshots from the upcoming issue of PCGamer magazine posted briefly on
Planet Halflife (now withdrawn)
showed a level set in a prison where the player (Gordon presumably) appeared to be fighting
alongside prison guards against aliens. The annotations highlighted the particle effects (smoke, fire etc.),
the fact that bullet marks appeared on models as well as walls, and noted that the monster/ally AI
is even more effective than in Half-Life.
Valve claim that the game will be available by the end of this year, which most likely means
we'll be seeing it in the shops in 2005, but we can live in hope...
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No news to report as I'm still temporarily retired from the mapping scene.
I just thought it's worth noting that I probably won't be mapping again until inspired to
do so by a major game release.
What games are there in the pipeline that may inspire me to start
mapping again? Well here's a few possibilities...
Counter Strike : Condition Zero
: E.T.A. - Q2 2003. That's about now, but don't hold your breath. My guess is we'll see at least
one new version of Counter-Strike before this is released.
Team Fortress 2
: E.T.A. - ????. Supposed to be soonish but has been endlessly delayed.
Doom 3
: E.T.A. - ????. Since there isn't even a page at Doom3.com it may be some way off still.
Half-Life 2
: E.T.A. - ????. The sequel to the best game ever. Not officially announced yet but rumours
are beginning to surface...
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Nearly 4 months without an update? Well, sorry about that but for the time being
I'm afraid I'm a semi-retired Half-Life mapper. I must admit that at the time I
released Edge of Darkness (over 2 years ago) I thought that Half-Life was
bound to be replaced any day as the top first-person shooter.
The only original map I have really created since Rats3 is a Counter-Strike map called
cs_Malibu which is based on elements of the abandoned sequel to my Edge of
Darkness single-player pack. I worked on this map on-and-off for many months
without ever really finishing it and in the end I just stopped working on it completely.
I've decided that although the map is not finished in the way I would like it
is better to release it as is than to throw it away. The map is perfectly playable although
r_speeds can be high. So, here's a few screenshots from cs_Malibu...
Here's the download links...
In addition to this new map I also created 32 player start Counter-Strike versions of
my Rats, Rats2 and Rats3 maps. These maps don't have any other major changes apart
from the extra player starts. Here's the download links...
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Another day, another version of Counter-Strike... Hot on the heels of
version 1.4, we have... you guessed it! Version 1.5, along with the
associated 1.1.1.0 version of Half-Life itself. Get the files here:-
Counter-Strike (Mod) v1.5 full download (121.5Mb) [File Planet]
Counter-Strike (Mod) v1.4 to 1.5 (6.5Mb) [File Planet]
Counter-Strike (Retail) v1.005 full download (115.0Mb) [3D Gamers]
Counter-Strike (Retail) v1.004 to 1.005 (19.0Mb) [3D Gamers]
Half-Life any version to v1.1.1.0 (82.0MB) [3D Gamers]
Half-Life v1.1.0.9 to v1.1.1.0 (12.2MB) [3D Gamers]
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Nothing to do with Half-Life or CS, but I just thought I should warn people that they
need to be very careful about the latest e-mail virus that seems to be running wild at
the moment.
Ninety percent of all the e-mails I'm receiving at the moment are infected
with the
W32.Klez virus which means that a lot of people who play HL/CS obviously
have this virus on their PCs without realising it.
Even if you don't think you have it you should probably download and run the free
Symantec W32.Klez Removal Tool just to be sure. It's a very small download and when you run
it it will scan your whole PC and let you know if anything was found (it will also remove it of course
if it does find the virus).
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The long-awaited version 1.4 of Counter-Strike is finally here, along with the
associated 1.1.0.9 version of Half-Life itself. Get the files here, but be prepared
to wait :-
Counter-Strike (Mod) v1.4 full download (115.8Mb) [File Planet]
Counter-Strike (Mod) v1.3 to 1.4 (23.4Mb) [File Planet]
Counter-Strike (Retail) v1.004 full download (105.2Mb) [File Planet]
Counter-Strike (Retail) v1.003 to 1.004 (35.1Mb) [File Planet]
Half-Life any version to v1.1.0.9 (77.2MB) [File Planet]
Half-Life v1.1.0.8 to v1.1.0.9 (11.7MB) [File Planet]
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Important news today if you make maps for Half-Life or one of its mods. Valve
have released a new version of WorldCraft (v3.4), which they have decided to
rename the Valve Hammer Editor (don't laugh!).
You can read all about it at the Valve ERC site
and you can download the installer directly here:
Download the Valve Hammer Editor v3.4.
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I've just been going through my mail - something I don't do that often I'm afraid, and
wanted to thank the people who'd pointed out that some of my level download links were
no longer working.
I don't know why Rats2, RatsXL and my Quake2 map pack Forces Of Evil have all
disappeared from FilePlanet but I have now updated my download links to point to
copies on my own server.
By the way - if you write to me and don't get a reply I do apologise but sadly
I don't have too much time to trawl through my messages. This evening I went through
149 messages of which 54 were junk mail, 76 were viruses (mostly Klez.E) and just 19
of which were genuine messages to me. :(
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A quick update to say that in the next month or so
I will be producing new Counter-Strike
versions of Rats, Rats2, Rats3 and RatsXL with 16 player starts per team.
These 32-player maps probably won't include any other significant changes - although it's
true I never did release my own CS version of Rats2 so that will be new in a way.
In order to pick up on spawn-point bugs I will probably release beta versions
of all these maps first followed by final versions a short while later. If you
have a server with plenty of players that runs Rats! CS maps and would like to
help-out with beta testing you can write to me in about two weeks time.
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Sorry about the lack of updates - I'm afraid I don't have any news to post.
Instead, I'd just like to wish anyone who's played any of my maps a
happy new year. I'd also like to thank the 144,000 people who downloaded one my
maps from FilePlanet during 2001. Now if I just had a dollar for each download....
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Counter-Strike (Mod) v1.5 full download (121.5Mb) [File Planet]
Counter-Strike (Mod) v1.4 to 1.5 (6.5Mb) [File Planet]
Counter-Strike (Retail) v1.005 full download (115.0Mb) [File Planet]
Counter-Strike (Retail) v1.004 to 1.005 (19.0Mb) [File Planet]
Half-Life any version to v1.1.1.0 (82.0MB) [File Planet]
Half-Life v1.1.0.9 to v1.1.1.0 (12.2MB) [File Planet]
Counter-Strike (Mod) v1.4 full download (115.8Mb) [File Planet]
Counter-Strike (Mod) v1.3 to 1.4 (23.4Mb) [File Planet]
Counter-Strike (Retail) v1.004 full download (105.2Mb) [File Planet]
Counter-Strike (Retail) v1.003 to 1.004 (35.1Mb) [File Planet]
Half-Life any version to v1.1.0.9 (77.2MB) [File Planet]
Half-Life v1.1.0.8 to v1.1.0.9 (11.7MB) [File Planet]
Counter-Strike (Mod) v1.3 full download (100Mb) [C-S.net]
Counter-Strike (Mod) v1.1 to 1.3 (36.5Mb) [C-S.net]
Half-Life any version to v1.1.0.8 (74.8MB) [FilePlanet]
Half-Life v1.1.0.7 to v1.1.0.8 (12.4MB) [FilePlanet]
Half-Life v1.1.0.6 to v1.1.0.7 (15.2MB) [FilePlanet]
Counter-Strike (Mod) v1.0 to 1.1 (19.5Mb) [FilePlanet]
Half-Life v1.1.0.4 to v1.1.0.6 (12MB) [3D Downloads]
Half-Life v1.1.0.1 to v1.1.0.4 (17.8MB) [3D Downloads]
Half-Life v1.1.0.0 to v1.1.0.1 (1.6MB) [3D Downloads]
Half-Life v1.0.1.6 to v1.1.0.0 (22MB) [3D Downloads]
Half-Life v1.0.1.5 to v1.0.1.6 (6.1MB) [3D Downloads]
Half-Life v1.0.1.3 to v1.0.1.6 (6.1MB) [3D Downloads]
Half-Life v1.0.0.9 to v1.0.1.6 (7.2MB) [3D Downloads]
Half-Life v1.0.0.5 to v1.0.1.6 (26.2MB) [FilePlanet]
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© 2002 Chris Spain
All other trademarks and trade names are the properties of their respective owners.
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